Feudal Lord 1st scenario, play #1

Ran through the very first solo scenario twice in Feudal Lord. Here's the result. Parts of it won't make much sense without anyone else having the rules yet, but decided to share it anyway.

Basic idea is that it uses just 4 provinces, and you start of with very little in power. You are trying to get complete control of the 4 provinces within 10 turns.

1st time through:

Excellent learning scenario. My first time through was a major learning experience on how much war funds need to be kept in reserve. Things really add up; you need to keep quite a bit in reserve. There's the required vassal's salaries (daimyos are 'free', though), cost of marching(particularly expensive outside your zones of control), and optional things like foritifcation and hiring of new soldiers.

One thing to note about scheming: At the end of the scheming phase that a player first schemes in a new province, you make a neutral powers occurrence check (or at the end of the march phase the first time that province is marched into if it hasn't been schemed in yet). You can normally guess that you're likely to have a 5 combat value neutral power fortress appear (but possibly more). You can put 6 in scheming funds into a province to gamble that that will be more than the neutral power that occurs. If 5

I was successful in doing so in another province, spending 6 war funds scheming in a province where a 5 neutral power fortress appeared... But when everything went to hell in my 'home province' (see below), I was unable to take advantage of the cheaper marching fees for moving into it to take over that province, and pretty much wasted the funds that gave me control in the first place.

Other than the one for the above province, the first game was a comedy of bad dice rolling when it came to neutral powers occurrence checks. Started off with a strong neutral power in my 'home' province (where I started). Tried getting heavy taxes from the province, and caused unrest. Tried to force obedience in order to lower the neutral fortress's combat value, and was unsuccessful (which is rolling over your prestige, but not rolling a '6',which would be not just unsuccessful, but a failure, which is wo

Next year, among other things, tried to suppress unrest in that province, and failed. A revolt occured, with the occurrence check causing two more 5 combat value fortresses to appear. My forcing obedience check was a failure (rolling a 6, meaning a neutral powers occurrence check is required), which caused yet another 5 combat value neutral power fortress to appear. Next year, I no longer could keep control of the province, meaning my provincial wealth went down. I didn't get as much in taxes, making thing

I had 6 combat value of soldiers in a province attack a 5 combat value fortress. They removed it, taking 3 casaulties, leaving me with 3.

Unfortunately, you need at least a 1:1 combat ratio in order to attack a fortress, and with the minimum combat value of a fortress being 5, I couldn't attack anything with them in the 2nd battle phase. I had soldiers in another province, but no general to lead them into battle. I ended up going bankrupt being unable to pay my soldiers salaries.

That gave my daimyo a permament -3 prestige (and the unpaid excess soldiers were removed). Losing the extra soldiers, and having no funds for scheming, meant I lost control of nearly all my provinces the next year. I had 1 province with partial control, which is barely enough to pay my vassal's salaries. In retrospect, I should've punished the vassals (killed them) in order to lower the amount of salary I was committed to paying. I already had a 0 prestige from being bankrupt, risking losing even more woul

I ended up bankrupt again the next year, and lost all but 2 of my soldiers (2 being my provincial wealth). I no longer had the greatest power in any province, giving me 0 income, and lost.

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